
Heyo, I am Ivan Khlyzov - Game Designer and Producer
I’m 26 years old and currently working on entertainment mobile games and business development for a startup founded together with a group of friends.
Being part of a team working on a common mission always thrilled me, but before doing production and creative media, I was into economics, business, human resources, and finance. I feel these two academic interests of mine really come together and help me understand industries and people and build communities and relationships with people around me.

GemFall Catcher

Team Size:
5 members
Duration:
20 Weeks
Key Contributions (Producer & Designer)
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Led production and release of a live mobile game, managing remote sprints, QA, and store submissions
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Designed core gameplay loop, player reward systems, and UI/UX flow with a focus on replayability
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Built a modular Unity project structure, optimized for scalability, screen adaptation, and performance
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Implemented monetisation via Unity IAPs and designed a game pass system to boost player retention
Merge Clean 3D
Key Contributions (Game Designer & QA)
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Designed the core gameplay loop and merge system based on publisher research and genre benchmarks
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Balanced vacuum upgrade stats and game economy using spreadsheets and gameplay testing
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Coordinated with programmers to implement merge logic, progression pacing, and room difficulty scaling
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Led QA testing across Android and iOS builds, identifying critical bugs and documenting fixes in Trello
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Supported launch and analytics setup, helping track user engagement and monetization KPIs via PlayFab

Team Size:
6 members
Duration:
4 Weeks
Merge Venture

Team Size:
7 members
Duration:
6 Weeks
Key Contributions (Assosiate & Designer)
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Collaborated in a cross-functional team to realise a game concept from a publisher
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Contributed to game design and balancing to optimise gameplay experience
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Led quality assurance testing and systematically reported bugs to the team
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Adapted to frequent team changes due to turnover, taking on new responsibilities as needed
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Maintained high productivity across both on-site and remote work environments
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Took initiative beyond core role to ensure project continuity under high-intensity deadlines
3D Interior Design Tool
Key Contributions (Producer & Designer)
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Deep desk and field research into the client's case as a graduation project.
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Designed core usability loop, user onboarding, and UI/UX flow with a focus on user accessability
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Built an optimised for scalability user interface of the application in Unity focusing on the intuitiveness of it
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Communicated with the client and stakeholders effectively, constantly keeping them up to date with the development of the application and its features

Team Size:
2 members
Duration:
20 Weeks
Skills
🎮Game Design and Monetisation
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Core Gameplay Design (Mobile & PC)
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Merge & Progression Systems
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Game Economy Balancing
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currency, upgrades, pacing
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Monetization Design
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IAP, game pass, subscription models
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Spreadsheet Prototyping (balancing & tuning)
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GDD Writing (Game Design Documentation)
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Level Design (Arenas & Semi-linear)
🛠️Production and
Project Management
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Agile & Scrum Workflow
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sprint planning, retros
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Production Scheduling & Roadmapping
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Market Research & Competitor Analysis
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Task & Wiki Management
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Trello, Jira, Confluence
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Build Management
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Unity builds, TestFlight, Google Play
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Milestone Planning
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demo deadlines, launch prep
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Cross-functional Team Communication
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QA Process Management
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test cases, issue tracking
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Version Control
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naming conventions, project hygiene
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🧪User Experience
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UI Wireframing (Figma, Unity UI Tools)
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Modular UI System Design
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Responsive UI for Mobile (canvas scaling, anchors)
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User Flow Mapping
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Playtesting & UX Feedback Loops
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Onboarding Experience Design
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Accessibility Considerations
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Iterative UX Improvements
(based on metrics & feedback)