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Latest Projects

De Oosterpoort - 3D Interior Design Tool
Designing and prototyping a UI/UX concept for a client to ease the burder of interior planning around the theatre venue

Usability Loop Flowchart
The research phase involved conducting client and user interviews, where we discovered that the personnel struggles with communicating their vision in preparation to decorate the venue accordingly for the upcoming performances. This flowchart, a sketch, and a few iterations of the user interface served as the proof of concept and a preffered by the client solution. that mapping user journeys to highlight friction points and gathering feedback from usability tests

Photo Annotation
During the field research a photo annotation method helped conduct which objects are being moved around the venue to later be implemented into the library of objects in the application

Iterative Design
In this photo are two of the best iterations for the heads-up display (HUD) layout. The first iteration was developed based on my initial design exploration, focusing on optimising the user’s field of vision and minimising distractions during the use. The second iteration was created by the client during a collaborative co-creation session

Figma Hi-Fi Prototype
The interactive Figma prototype I created that closely mimics the functionality of the final application. By utilising Figma's prototyping tools, I was able to make the design fully interactive, allowing users to click through and experience the app’s flow as if it were live

Main Menu
This prototype was tested extensively in focus groups, where we conducted multiple rounds of usability testing. We also employed A/B testing to compare different design variations, gaining valuable insights into user preferences and making refinements to ensure an optimal user experience

Settings Menu
The main menu also features a settings and controls menu that allows users to customise and adjust their controls. This functionality was implemented to enhance user experience by providing flexibility based on individual preferences and technical knowledge

Controls Menu
By allowing users to tailor the controls to their needs, we aim to improve ease of use and overall retention, ensuring that both novice and experienced users can engage with the application seamlessly

Core Prototype
The prototype was built in the Unity Engine together with another student who was working on programming the functionality of the tool: placing and manipulating objects in the 3D environment that replicates the building where SPOT is located - De Oosterpoort
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