top of page
GFMenu.png

Heyo, I am Ivan Khlyzov - Game Designer and Producer

I’m 26 years old and currently working on entertainment mobile games and business development for a startup founded together with a group of friends. 

 

Being part of a team working on a common mission always thrilled me, but before doing production and creative media, I was into economics, business, human resources, and finance. I feel these two academic interests of mine really come together and help me understand industries and people and build communities and relationships with people around me.

photo_ivan_khl — копия.jpg

GemFall Catcher

catcher_logo.png

Team Size:
5 members

Duration:
20 Weeks

Key Contributions (Producer & Designer)
 

  • Led production and release of a live mobile game, managing remote sprints, QA, and store submissions
     

  • Designed core gameplay loop, player reward systems, and UI/UX flow with a focus on replayability
     

  • Built a modular Unity project structure, optimized for scalability, screen adaptation, and performance
     

  • Implemented monetisation via Unity IAPs and designed a game pass system to boost player retention

Merge Clean 3D

Key Contributions (Game Designer & QA)
 

  • Designed the core gameplay loop and merge system based on publisher research and genre benchmarks
     

  • Balanced vacuum upgrade stats and game economy using spreadsheets and gameplay testing
     

  • Coordinated with programmers to implement merge logic, progression pacing, and room difficulty scaling
     

  • Led QA testing across Android and iOS builds, identifying critical bugs and documenting fixes in Trello
     

  • Supported launch and analytics setup, helping track user engagement and monetization KPIs via PlayFab

Screenshot_20250506_223534_Merge_Clean_3D.jpg

Team Size:
6 members

Duration:
4 Weeks

Merge Venture

Screenshot_20250506_223551_Merge_Venture.jpg

Team Size:
7 members

Duration:
6 Weeks

Key Contributions (Assosiate & Designer)

  • Collaborated in a cross-functional team to realise a game concept from a publisher

     

  • Contributed to game design and balancing to optimise gameplay experience

     

  • Led quality assurance testing and systematically reported bugs to the team

     

  • Adapted to frequent team changes due to turnover, taking on new responsibilities as needed
     

  • Maintained high productivity across both on-site and remote work environments

     

  • Took initiative beyond core role to ensure project continuity under high-intensity deadlines

3D Interior Design Tool

Key Contributions (Producer & Designer)
 

  • Deep desk and field research into the client's case as a graduation project. 
     

  • Designed core usability loop, user onboarding, and UI/UX flow with a focus on user accessability
     

  • Built an optimised for scalability user interface of the application in Unity focusing on the intuitiveness of it
     

  • Communicated with the client and stakeholders effectively, constantly keeping them up to date with the development of the application and its features

spot-editor.png

Team Size:
2 members

Duration:
20 Weeks

Skills

🎮Game Design and Monetisation
  • Core Gameplay Design (Mobile & PC)

  • Merge & Progression Systems

  • Game Economy Balancing

    • currency, upgrades, pacing

  • Monetization Design

    • IAP, game pass, subscription models

  • Spreadsheet Prototyping (balancing & tuning)

  • GDD Writing (Game Design Documentation)

  • Level Design (Arenas & Semi-linear)

🛠️Production and 
Project Management
  • Agile & Scrum Workflow

    • sprint planning, retros

  • Production Scheduling & Roadmapping

  • Market Research & Competitor Analysis

  • Task & Wiki Management

    • Trello, Jira, Confluence

  • Build Management

    • Unity builds, TestFlight, Google Play

  • Milestone Planning

    • demo deadlines, launch prep

  • Cross-functional Team Communication

  • QA Process Management

    • test cases, issue tracking

  • Version Control

    • naming conventions, project hygiene

🧪User Experience 
  • UI Wireframing (Figma, Unity UI Tools)

  • Modular UI System Design

  • Responsive UI for Mobile (canvas scaling, anchors)

  • User Flow Mapping

  • Playtesting & UX Feedback Loops

  • Onboarding Experience Design

  • Accessibility Considerations

  • Iterative UX Improvements
    (based on metrics & feedback)

bottom of page